The Follower - A Zelda Like Game
- Charlotte Niquet
- 2 déc. 2019
- 3 min de lecture
Dernière mise à jour : 18 avr. 2023

During our 2nd year of Game Design, the main project was to create a Zelda Like. As the name suggests, our task was to create and develop a video game based on the Zelda series. We had to respect its concepts and general ideas, but we had to create our own mechanics, universe, story, and characters.
Our game was The Follower, an adventure set in a cold and frozen universe where a Divine War threatens the world's peace.
We worked as a team of 7 (4 Game Designers and 3 Game Artist) for 7 months.
Synopsis:
A long time ago, the Ancient Gods created the Earth and watched over the Living.
But conflict rose between the Gods and Logra, the Goddess of Fire and Mischief.
The Ancient Gods won the war, and to avert history from repeating itself, they created Vadnir, God of Ice and protector of Men.
After centuries of peace, Logra strikes again and takes over the Gods' sanctuaries. Vadnir, weakened, must fight back. But this journey cannot be faced alone...
As stated, a Divine War is coming, Vadnir must call one of his most faithful followers: Soren. He'll have to guide him and work with him through obstacles and enigmas if he wants to save the world from destruction.
Introduction Video (video made by Corto Pavie)
Visual Representations:
Art by Léa Fages, Pauline Messa and Estelle Lamy.
Concepts Arts (by Léa Fages) 1. The God Vadnir 2. The Goddess Logra 3. The Hero Soren
Pixel Art 1. The God Vadnir 2. The Hero
3. The God Fraër 4. The Goddess Logra

The Village
The Project and my Role:
Team:
Game Design: Pierre Vandermeissche, Elie Sarfati, Corto Pavie, Charlotte Niquet.
Game Art: Léa Fages, Pauline Messa, Estelle Lamy
When the project began, we all took part in creating the universe, what kind of game we wanted and what were our intentions.
Soon, we started the Game Design part, worked on the mechanics and established the mythology of our universe.
We decided that the player wouldn't be the main character, but rather someone who would guide the main character, in this case, the God Vadnir guiding the Hero Soren.
The God can only be seen by Soren, and thus he has to communicate with him and interact with the world through him.
While some of my teammates worked on the programming part, I continued to develop the level design, the boss mechanics and quests (partly with them). Alongside this, I worked on most of the writing, like the story and the characters' backgrounds. I was also in charge of the dialogue, I had to make sure everything was coherent and worked well with the game. I think the most interesting dialogues to write were the Boss Dialogues.
If you are interested in reading some of them:

The map we produced for our Game Artists
It was my first real video game project and I learned a lot of things during the production, from the first drafts of the concept to the implementation in Unity. The team was amazing and we put a lot of effort into it.
But if the development went well during the year, we sadly didn't have enough time to really finish the game. However, if the game is currently in stand-by, we'd like to go back to it and deliver a final version.
In conclusion, even if we couldn't finish the project as intended, we still learned a lot, whether in game design or level design. I developed my skills, mostly in writing, and learn to work in a real team where everyone had a specific role.
If you have any questions, feel free to contact me! 🌸
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